@InProceedings{PozzerPell:2001:PrMoIm,
author = "Pozzer, Cesar Tadeu and Pellegrino, S{\'e}rgo Roberto Matiello",
title = "Procedural models on image synthesis for ocean animation",
booktitle = "Proceedings...",
year = "2001",
editor = "Borges, Leandro D{\'{\i}}bio and Wu, Shin-Ting",
pages = "130--137",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 14.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
note = "The conference was held in Florian{\'o}polis, SC, Brazil, from
October 15 to 18.",
keywords = "image synthesis, solid texture, animation, illumination,
procedural methods.",
abstract = "This paper presents image-synthesis techniques to define, animate
and visualize scenes simulating the behavior of the open-sea
surface. Wave modeling is obtained by means of the bump mapping
technique. Wave texture, defined by noise functions, is applied by
means of a solid-space animation technique to generate surface
animation. An implementation based on the Phong model is used to
determine diffuse and specular reflections. As a result of the
synthesis process, a set of frames is obtained, to be used to
compose the animation.",
conference-location = "Florian{\'o}polis, SC, Brazil",
conference-year = "15-18 Oct. 2001",
doi = "10.1109/SIBGRAPI.2001.963047",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2001.963047",
language = "en",
organisation = "SBC - Brazilian Computer Society",
ibi = "6qtX3pFwXQZeBBx/wkwod",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/wkwod",
targetfile = "130-137.pdf",
urlaccessdate = "2024, Apr. 30"
}